window.customTicks event queue to inject custom animation frames, proximity colliders, and collision listeners without disrupting the main thread.Gemma is five years old and built the entire 3D game using Antigravity voice commands.
Gemma's gameplay session was an endless stream of quick ideas. She wanted to test new physics models, custom colors, and animal shapes on the fly.
Bypassing the developer workspace bottleneck. Offloading the compiler loop from the programmer's laptop directly into the player's running runtime canvas.
How child-like spoken commands are compiled into fully mathematical WebGL assets and game loops in real-time. (Click each card to reveal).
Web Speech API captures verbal intent in real-time, outputting subtitle transcript tracks.
Gemini compiles spoken transcripts against schemas, compiling JIT-ready JavaScript blocks.
Context-safe dynamic evaluation directly modifies active Three.js memory graphs on-the-fly.
A look at the actual code generated programmatically by the agent when Gemma commanded: "Turn the car into a tiger."
Gemma wanted interactive logic. We enabled the AI to hook directly into the Three.js render frame loop, creating self-updating scene structures.
Gemma's sandbox game shows that the barrier to entry is goneโa five-year-old can voice-program a 3D simulation. For us, our role shifts from typing repetitive boilerplate to auditing agent code paths and defining architectural boundaries.